About Me
My name is Pablo Cebollada Hernández and I'm a Render Programmer.
I'm a junior programmer, with a strong background in the creation of applications and a passion for render programming. I have experience in developing 2D video games using a non-commercial engine and I've also worked on 3D game development using Unity. Recently, I focused on render development for my final master project. This involved creating and using shaders with OpenGL and deepening my proficiency in the C++ language.